Base stats
- HP50
- Attack52
- Defense48
- Sp. Atk65
- Sp. Def50
- Speed55
Abilities
- Damp
Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.
- Cloud Nine
While this Pokemon is active, the effects of weather conditions are disabled.
- Swift Swimhidden
If Rain Dance is active, this Pokemon's Speed is doubled.
Defensive matchups
Weak to
- Electric2×
- Grass2×
Resists
- Fire0.5×
- Ice0.5×
- Steel0.5×
- Water0.5×
Immune to
Nothing
Move pool
| Cat. | PP | Effect | ||||
|---|---|---|---|---|---|---|
| Amnesia | Psychic | Stat | — | — | 20 | Raises the user's Sp. Def by 2. |
| Aqua Tail | Water | Phys | 90 | 90% | 10 | No additional effect. |
| Blizzard | Ice | Spec | 110 | 70% | 5 | 10% chance to freeze foe(s). Can't miss in Snow. |
| Body Slam | Normal | Phys | 85 | 100% | 15 | 30% chance to paralyze the target. |
| Brick Break | Fighting | Phys | 75 | 100% | 15 | Destroys screens, unless the target is immune. |
| Calm Mind | Psychic | Stat | — | — | 20 | Raises the user's Sp. Atk and Sp. Def by 1. |
| Chilling Water | Water | Spec | 50 | 100% | 20 | 100% chance to lower the target's Attack by 1. |
| Clear Smog | Poison | Spec | 50 | — | 15 | Resets all of the target's stat stages to 0. |
| Confuse Ray | Ghost | Stat | — | 100% | 10 | Confuses the target. |
| Confusion | Psychic | Spec | 50 | 100% | 25 | 10% chance to confuse the target. |
| Cross Chop | Fighting | Phys | 100 | 80% | 5 | High critical hit ratio. |
| Dig | Ground | Phys | 80 | 100% | 10 | Digs underground turn 1, strikes turn 2. |
| Disable | Normal | Stat | — | 100% | 20 | For 4 turns, disables the target's last move used. |
| Double-Edge | Normal | Phys | 120 | 100% | 15 | Has 33% recoil. |
| Encore | Normal | Stat | — | 100% | 5 | Target repeats its last move for its next 3 turns. |
| Endeavor | Normal | Phys | — | 100% | 5 | Lowers the target's HP to the user's HP. |
| Endure+4 | Normal | Stat | — | — | 10 | User survives attacks this turn with at least 1 HP. |
| Facade | Normal | Phys | 70 | 100% | 20 | Power doubles if user is burn/poison/paralyzed. |
| Fling | Dark | Phys | — | 100% | 10 | Flings the user's item at the target. Power varies. |
| Flip Turn | Water | Phys | 60 | 100% | 20 | User switches out after damaging the target. |
| Focus Punch-3 | Fighting | Phys | 150 | 100% | 20 | Fails if the user takes damage before it hits. |
| Fury Swipes | Normal | Phys | 18 | 80% | 15 | Hits 2-5 times in one turn. |
| Haze | Ice | Stat | — | — | 30 | Eliminates all stat changes. |
| Helping Hand+5 | Normal | Stat | — | — | 20 | One adjacent ally's move power is 1.5x this turn. |
| Hydro Pump | Water | Spec | 110 | 80% | 5 | No additional effect. |
| Hypnosis | Psychic | Stat | — | 60% | 20 | Causes the target to fall asleep. |
| Ice Beam | Ice | Spec | 90 | 100% | 10 | 10% chance to freeze the target. |
| Ice Punch | Ice | Phys | 75 | 100% | 15 | 10% chance to freeze the target. |
| Icy Wind | Ice | Spec | 55 | 95% | 15 | 100% chance to lower the foe(s) Speed by 1. |
| Knock Off | Dark | Phys | 65 | 100% | 20 | 1.5x damage if foe holds an item. Removes item. |
| Light Screen | Psychic | Stat | — | — | 30 | For 5 turns, special damage to allies is halved. |
| Liquidation | Water | Phys | 85 | 100% | 10 | 20% chance to lower the target's Defense by 1. |
| Low Kick | Fighting | Phys | — | 100% | 20 | More power the heavier the target. |
| Low Sweep | Fighting | Phys | 65 | 100% | 20 | 100% chance to lower the target's Speed by 1. |
| Metronome | Normal | Stat | — | — | 10 | Picks a random move. |
| Mud Shot | Ground | Spec | 55 | 95% | 15 | 100% chance to lower the target's Speed by 1. |
| Muddy Water | Water | Spec | 90 | 85% | 10 | 30% chance to lower the foe(s) accuracy by 1. |
| Nasty Plot | Dark | Stat | — | — | 20 | Raises the user's Sp. Atk by 2. |
| Protect+4 | Normal | Stat | — | — | 10 | Prevents moves from affecting the user this turn. |
| Psybeam | Psychic | Spec | 65 | 100% | 20 | 10% chance to confuse the target. |
| Psych Up | Normal | Stat | — | — | 10 | Copies the target's current stat stages. |
| Psychic | Psychic | Spec | 90 | 100% | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Psychic Noise | Psychic | Spec | 75 | 100% | 10 | For 2 turns, the target is prevented from healing. |
| Psyshock | Psychic | Spec | 80 | 100% | 10 | Damages target based on Defense, not Sp. Def. |
| Rain Dance | Water | Stat | — | — | 5 | For 5 turns, heavy rain powers Water moves. |
| Rest | Psychic | Stat | — | — | 5 | User sleeps 2 turns and restores HP and status. |
| Scratch | Normal | Phys | 40 | 100% | 35 | No additional effect. |
| Screech | Normal | Stat | — | 85% | 40 | Lowers the target's Defense by 2. |
| Shadow Claw | Ghost | Phys | 70 | 100% | 15 | High critical hit ratio. |
| Simple Beam | Normal | Stat | — | 100% | 15 | The target's Ability becomes Simple. |
| Skill Swap | Psychic | Stat | — | — | 10 | The user and the target trade Abilities. |
| Sleep Talk | Normal | Stat | — | — | 10 | User must be asleep. Uses another known move. |
| Soak | Water | Stat | — | 100% | 20 | Changes the target's type to Water. |
| Substitute | Normal | Stat | — | — | 10 | User takes 1/4 its max HP to put in a substitute. |
| Surf | Water | Spec | 90 | 100% | 15 | Hits adjacent Pokemon. Double damage on Dive. |
| Swift | Normal | Spec | 60 | — | 20 | This move does not check accuracy. Hits foes. |
| Tail Whip | Normal | Stat | — | 100% | 30 | Lowers the foe(s) Defense by 1. |
| Take Down | Normal | Phys | 90 | 85% | 20 | Has 1/4 recoil. |
| Taunt | Dark | Stat | — | 100% | 20 | Target can't use status moves its next 3 turns. |
| Tera Blast | Normal | Spec | 80 | 100% | 10 | If Terastallized: Phys. if Atk > SpA, type = Tera. |
| Thief | Dark | Phys | 60 | 100% | 25 | If the user has no item, it steals the target's. |
| Trailblaze | Grass | Phys | 50 | 100% | 20 | 100% chance to raise the user's Speed by 1. |
| Vacuum Wave+1 | Fighting | Spec | 40 | 100% | 30 | Usually goes first. |
| Water Gun | Water | Spec | 40 | 100% | 25 | No additional effect. |
| Water Pulse | Water | Spec | 60 | 100% | 20 | 20% chance to confuse the target. |
| Waterfall | Water | Phys | 80 | 100% | 15 | 20% chance to make the target flinch. |
| Whirlpool | Water | Spec | 35 | 85% | 15 | Traps and damages the target for 4-5 turns. |
| Wonder Room | Psychic | Stat | — | — | 10 | For 5 turns, all Defense and Sp. Def stats switch. |
| Yawn | Normal | Stat | — | — | 10 | Puts the target to sleep after 1 turn. |
| Zen Headbutt | Psychic | Phys | 80 | 90% | 15 | 20% chance to make the target flinch. |