Golduck

Golduck

#0055
Water
Base stat total
500
Weight
76.6 kg
Singles
ZU
Doubles
(DUU)

Base stats

  • HP80
  • Attack82
  • Defense78
  • Sp. Atk95
  • Sp. Def80
  • Speed85

Abilities

  • Damp

    Prevents Explosion/Mind Blown/Misty Explosion/Self-Destruct/Aftermath while active.

  • Cloud Nine

    While this Pokemon is active, the effects of weather conditions are disabled.

  • Swift Swimhidden

    If Rain Dance is active, this Pokemon's Speed is doubled.

Defensive matchups

Weak to

  • Electric
  • Grass

Resists

  • Fire0.5×
  • Ice0.5×
  • Steel0.5×
  • Water0.5×

Immune to

Nothing

Move pool

Cat.PPEffect
AmnesiaPsychicStat20Raises the user's Sp. Def by 2.
Aqua Jet+1WaterPhys40100%20Usually goes first.
Aqua TailWaterPhys9090%10No additional effect.
BlizzardIceSpec11070%510% chance to freeze foe(s). Can't miss in Snow.
Body SlamNormalPhys85100%1530% chance to paralyze the target.
Brick BreakFightingPhys75100%15Destroys screens, unless the target is immune.
Calm MindPsychicStat20Raises the user's Sp. Atk and Sp. Def by 1.
Chilling WaterWaterSpec50100%20100% chance to lower the target's Attack by 1.
Clear SmogPoisonSpec5015Resets all of the target's stat stages to 0.
Confuse RayGhostStat100%10Confuses the target.
ConfusionPsychicSpec50100%2510% chance to confuse the target.
Cross ChopFightingPhys10080%5High critical hit ratio.
DigGroundPhys80100%10Digs underground turn 1, strikes turn 2.
DisableNormalStat100%20For 4 turns, disables the target's last move used.
Double-EdgeNormalPhys120100%15Has 33% recoil.
EncoreNormalStat100%5Target repeats its last move for its next 3 turns.
EndeavorNormalPhys100%5Lowers the target's HP to the user's HP.
Endure+4NormalStat10User survives attacks this turn with at least 1 HP.
FacadeNormalPhys70100%20Power doubles if user is burn/poison/paralyzed.
FlingDarkPhys100%10Flings the user's item at the target. Power varies.
Flip TurnWaterPhys60100%20User switches out after damaging the target.
Focus BlastFightingSpec12070%510% chance to lower the target's Sp. Def by 1.
Focus Punch-3FightingPhys150100%20Fails if the user takes damage before it hits.
Fury SwipesNormalPhys1880%15Hits 2-5 times in one turn.
Future SightPsychicSpec120100%10Hits two turns after being used.
Giga ImpactNormalPhys15090%5User cannot move next turn.
Grass KnotGrassSpec100%20More power the heavier the target.
HazeIceStat30Eliminates all stat changes.
Helping Hand+5NormalStat20One adjacent ally's move power is 1.5x this turn.
Hydro PumpWaterSpec11080%5No additional effect.
Hyper BeamNormalSpec15090%5User cannot move next turn.
HypnosisPsychicStat60%20Causes the target to fall asleep.
Ice BeamIceSpec90100%1010% chance to freeze the target.
Ice PunchIcePhys75100%1510% chance to freeze the target.
Icy WindIceSpec5595%15100% chance to lower the foe(s) Speed by 1.
Knock OffDarkPhys65100%201.5x damage if foe holds an item. Removes item.
Light ScreenPsychicStat30For 5 turns, special damage to allies is halved.
LiquidationWaterPhys85100%1020% chance to lower the target's Defense by 1.
Low KickFightingPhys100%20More power the heavier the target.
Low SweepFightingPhys65100%20100% chance to lower the target's Speed by 1.
MetronomeNormalStat10Picks a random move.
Mud ShotGroundSpec5595%15100% chance to lower the target's Speed by 1.
Muddy WaterWaterSpec9085%1030% chance to lower the foe(s) accuracy by 1.
Nasty PlotDarkStat20Raises the user's Sp. Atk by 2.
Power GemRockSpec80100%20No additional effect.
Protect+4NormalStat10Prevents moves from affecting the user this turn.
PsybeamPsychicSpec65100%2010% chance to confuse the target.
Psych UpNormalStat10Copies the target's current stat stages.
PsychicPsychicSpec90100%1010% chance to lower the target's Sp. Def by 1.
Psychic NoisePsychicSpec75100%10For 2 turns, the target is prevented from healing.
PsyshockPsychicSpec80100%10Damages target based on Defense, not Sp. Def.
Rain DanceWaterStat5For 5 turns, heavy rain powers Water moves.
RestPsychicStat5User sleeps 2 turns and restores HP and status.
ScratchNormalPhys40100%35No additional effect.
ScreechNormalStat85%40Lowers the target's Defense by 2.
Shadow ClawGhostPhys70100%15High critical hit ratio.
Simple BeamNormalStat100%15The target's Ability becomes Simple.
Skill SwapPsychicStat10The user and the target trade Abilities.
Sleep TalkNormalStat10User must be asleep. Uses another known move.
SoakWaterStat100%20Changes the target's type to Water.
SubstituteNormalStat10User takes 1/4 its max HP to put in a substitute.
SurfWaterSpec90100%15Hits adjacent Pokemon. Double damage on Dive.
SwiftNormalSpec6020This move does not check accuracy. Hits foes.
Tail WhipNormalStat100%30Lowers the foe(s) Defense by 1.
Take DownNormalPhys9085%20Has 1/4 recoil.
TauntDarkStat100%20Target can't use status moves its next 3 turns.
Tera BlastNormalSpec80100%10If Terastallized: Phys. if Atk > SpA, type = Tera.
ThiefDarkPhys60100%25If the user has no item, it steals the target's.
TrailblazeGrassPhys50100%20100% chance to raise the user's Speed by 1.
Vacuum Wave+1FightingSpec40100%30Usually goes first.
Water GunWaterSpec40100%25No additional effect.
Water PulseWaterSpec60100%2020% chance to confuse the target.
WaterfallWaterPhys80100%1520% chance to make the target flinch.
WhirlpoolWaterSpec3585%15Traps and damages the target for 4-5 turns.
Wonder RoomPsychicStat10For 5 turns, all Defense and Sp. Def stats switch.
YawnNormalStat10Puts the target to sleep after 1 turn.
Zen HeadbuttPsychicPhys8090%1520% chance to make the target flinch.