Base stats
- HP38
- Attack41
- Defense40
- Sp. Atk50
- Sp. Def65
- Speed65
Abilities
- Flash Fire
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
- Droughthidden
On switch-in, this Pokemon summons Sunny Day.
Defensive matchups
Weak to
- Ground2×
- Rock2×
- Water2×
Resists
- Bug0.5×
- Fairy0.5×
- Fire0.5×
- Grass0.5×
- Ice0.5×
- Steel0.5×
Immune to
Nothing
Move pool
| Cat. | PP | Effect | ||||
|---|---|---|---|---|---|---|
| Agility | Psychic | Stat | — | — | 30 | Raises the user's Speed by 2. |
| Baby-Doll Eyes+1 | Fairy | Stat | — | 100% | 30 | Lowers the target's Attack by 1. |
| Baton Pass | Normal | Stat | — | — | 40 | User switches, passing stat changes and more. |
| Body Slam | Normal | Phys | 85 | 100% | 15 | 30% chance to paralyze the target. |
| Burning Jealousy | Fire | Spec | 70 | 100% | 5 | 100% burns a target that had a stat rise this turn. |
| Charm | Fairy | Stat | — | 100% | 20 | Lowers the target's Attack by 2. |
| Confuse Ray | Ghost | Stat | — | 100% | 10 | Confuses the target. |
| Dark Pulse | Dark | Spec | 80 | 100% | 15 | 20% chance to make the target flinch. |
| Dig | Ground | Phys | 80 | 100% | 10 | Digs underground turn 1, strikes turn 2. |
| Disable | Normal | Stat | — | 100% | 20 | For 4 turns, disables the target's last move used. |
| Double-Edge | Normal | Phys | 120 | 100% | 15 | Has 33% recoil. |
| Ember | Fire | Spec | 40 | 100% | 25 | 10% chance to burn the target. |
| Encore | Normal | Stat | — | 100% | 5 | Target repeats its last move for its next 3 turns. |
| Endure+4 | Normal | Stat | — | — | 10 | User survives attacks this turn with at least 1 HP. |
| Energy Ball | Grass | Spec | 90 | 100% | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Extrasensory | Psychic | Spec | 80 | 100% | 20 | 10% chance to make the target flinch. |
| Facade | Normal | Phys | 70 | 100% | 20 | Power doubles if user is burn/poison/paralyzed. |
| Fire Blast | Fire | Spec | 110 | 85% | 5 | 10% chance to burn the target. |
| Fire Spin | Fire | Spec | 35 | 85% | 15 | Traps and damages the target for 4-5 turns. |
| Flail | Normal | Phys | — | 100% | 15 | More power the less HP the user has left. |
| Flame Charge | Fire | Phys | 50 | 100% | 20 | 100% chance to raise the user's Speed by 1. |
| Flamethrower | Fire | Spec | 90 | 100% | 15 | 10% chance to burn the target. |
| Flare Blitz | Fire | Phys | 120 | 100% | 15 | Has 33% recoil. 10% chance to burn. Thaws user. |
| Foul Play | Dark | Phys | 95 | 100% | 15 | Uses target's Attack stat in damage calculation. |
| Healing Wish | Psychic | Stat | — | — | 10 | User faints. Next hurt Pokemon is fully healed. |
| Heat Wave | Fire | Spec | 95 | 90% | 10 | 10% chance to burn the foe(s). |
| Helping Hand+5 | Normal | Stat | — | — | 20 | One adjacent ally's move power is 1.5x this turn. |
| Hex | Ghost | Spec | 65 | 100% | 10 | Power doubles if the target has a status ailment. |
| Howl | Normal | Stat | — | — | 40 | Raises the user's and ally's Attack by 1. |
| Hypnosis | Psychic | Stat | — | 60% | 20 | Causes the target to fall asleep. |
| Imprison | Psychic | Stat | — | — | 10 | No foe can use any move known by the user. |
| Incinerate | Fire | Spec | 60 | 100% | 15 | Destroys the foe(s) Berry/Gem. |
| Inferno | Fire | Spec | 100 | 50% | 5 | 100% chance to burn the target. |
| Memento | Dark | Stat | — | 100% | 10 | Lowers target's Attack, Sp. Atk by 2. User faints. |
| Nasty Plot | Dark | Stat | — | — | 20 | Raises the user's Sp. Atk by 2. |
| Overheat | Fire | Spec | 130 | 90% | 5 | Lowers the user's Sp. Atk by 2. |
| Pain Split | Normal | Stat | — | — | 20 | Shares HP of user and target equally. |
| Protect+4 | Normal | Stat | — | — | 10 | Prevents moves from affecting the user this turn. |
| Psych Up | Normal | Stat | — | — | 10 | Copies the target's current stat stages. |
| Quick Attack+1 | Normal | Phys | 40 | 100% | 30 | Usually goes first. |
| Rest | Psychic | Stat | — | — | 5 | User sleeps 2 turns and restores HP and status. |
| Roar-6 | Normal | Stat | — | — | 20 | Forces the target to switch to a random ally. |
| Safeguard | Normal | Stat | — | — | 25 | For 5 turns, protects user's party from status. |
| Sleep Talk | Normal | Stat | — | — | 10 | User must be asleep. Uses another known move. |
| Snarl | Dark | Spec | 55 | 95% | 15 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| Spite | Ghost | Stat | — | 100% | 10 | Lowers the PP of the target's last move by 4. |
| Substitute | Normal | Stat | — | — | 10 | User takes 1/4 its max HP to put in a substitute. |
| Sunny Day | Fire | Stat | — | — | 5 | For 5 turns, intense sunlight powers Fire moves. |
| Swift | Normal | Spec | 60 | — | 20 | This move does not check accuracy. Hits foes. |
| Tail Whip | Normal | Stat | — | 100% | 30 | Lowers the foe(s) Defense by 1. |
| Take Down | Normal | Phys | 90 | 85% | 20 | Has 1/4 recoil. |
| Tera Blast | Normal | Spec | 80 | 100% | 10 | If Terastallized: Phys. if Atk > SpA, type = Tera. |
| Weather Ball | Normal | Spec | 50 | 100% | 10 | Power doubles and type varies in each weather. |
| Will-O-Wisp | Fire | Stat | — | 85% | 15 | Burns the target. |
| Zen Headbutt | Psychic | Phys | 80 | 90% | 15 | 20% chance to make the target flinch. |