Venusaur
#0003GrassPoison
- Base stat total
- 525
- Weight
- 100 kg
- Singles
- ZU
- Doubles
- (DUU)
Base stats
- HP80
- Attack82
- Defense83
- Sp. Atk100
- Sp. Def100
- Speed80
Abilities
- Overgrow
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Grass attacks.
- Chlorophyllhidden
If Sunny Day is active, this Pokemon's Speed is doubled.
Defensive matchups
Weak to
- Fire2×
- Flying2×
- Ice2×
- Psychic2×
Resists
- Grass0.25×
- Electric0.5×
- Fairy0.5×
- Fighting0.5×
- Water0.5×
Immune to
Nothing
Move pool
| Cat. | PP | Effect | ||||
|---|---|---|---|---|---|---|
| Acid Spray | Poison | Spec | 40 | 100% | 20 | 100% chance to lower the target's Sp. Def by 2. |
| Amnesia | Psychic | Stat | — | — | 20 | Raises the user's Sp. Def by 2. |
| Body Slam | Normal | Phys | 85 | 100% | 15 | 30% chance to paralyze the target. |
| Bulldoze | Ground | Phys | 60 | 100% | 20 | 100% chance lower adjacent Pkmn Speed by 1. |
| Bullet Seed | Grass | Phys | 25 | 100% | 30 | Hits 2-5 times in one turn. |
| Charm | Fairy | Stat | — | 100% | 20 | Lowers the target's Attack by 2. |
| Curse | Ghost | Stat | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| Double-Edge | Normal | Phys | 120 | 100% | 15 | Has 33% recoil. |
| Earth Power | Ground | Spec | 90 | 100% | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Earthquake | Ground | Phys | 100 | 100% | 10 | Hits adjacent Pokemon. Double damage on Dig. |
| Endure+4 | Normal | Stat | — | — | 10 | User survives attacks this turn with at least 1 HP. |
| Energy Ball | Grass | Spec | 90 | 100% | 10 | 10% chance to lower the target's Sp. Def by 1. |
| Facade | Normal | Phys | 70 | 100% | 20 | Power doubles if user is burn/poison/paralyzed. |
| False Swipe | Normal | Phys | 40 | 100% | 40 | Always leaves the target with at least 1 HP. |
| Frenzy Plant | Grass | Spec | 150 | 90% | 5 | User cannot move next turn. |
| Giga Drain | Grass | Spec | 75 | 100% | 10 | User recovers 50% of the damage dealt. |
| Giga Impact | Normal | Phys | 150 | 90% | 5 | User cannot move next turn. |
| Grass Knot | Grass | Spec | — | 100% | 20 | More power the heavier the target. |
| Grass Pledge | Grass | Spec | 80 | 100% | 10 | Use with Fire or Water Pledge for added effect. |
| Grassy Glide | Grass | Phys | 55 | 100% | 20 | User on Grassy Terrain: +1 priority. |
| Grassy Terrain | Grass | Stat | — | — | 10 | 5 turns. Grounded: +Grass power, +1/16 max HP. |
| Growl | Normal | Stat | — | 100% | 40 | Lowers the foe(s) Attack by 1. |
| Growth | Normal | Stat | — | — | 20 | Raises user's Attack and Sp. Atk by 1; 2 in Sun. |
| Helping Hand+5 | Normal | Stat | — | — | 20 | One adjacent ally's move power is 1.5x this turn. |
| Hyper Beam | Normal | Spec | 150 | 90% | 5 | User cannot move next turn. |
| Ingrain | Grass | Stat | — | — | 20 | Traps/grounds user; heals 1/16 max HP per turn. |
| Knock Off | Dark | Phys | 65 | 100% | 20 | 1.5x damage if foe holds an item. Removes item. |
| Leaf Storm | Grass | Spec | 130 | 90% | 5 | Lowers the user's Sp. Atk by 2. |
| Leech Seed | Grass | Stat | — | 90% | 10 | 1/8 of target's HP is restored to user every turn. |
| Magical Leaf | Grass | Spec | 60 | — | 20 | This move does not check accuracy. |
| Petal Blizzard | Grass | Phys | 90 | 100% | 15 | No additional effect. Hits adjacent Pokemon. |
| Petal Dance | Grass | Spec | 120 | 100% | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Poison Jab | Poison | Phys | 80 | 100% | 20 | 30% chance to poison the target. |
| Poison Powder | Poison | Stat | — | 75% | 35 | Poisons the target. |
| Power Whip | Grass | Phys | 120 | 85% | 10 | No additional effect. |
| Protect+4 | Normal | Stat | — | — | 10 | Prevents moves from affecting the user this turn. |
| Razor Leaf | Grass | Phys | 55 | 95% | 25 | High critical hit ratio. Hits adjacent foes. |
| Rest | Psychic | Stat | — | — | 5 | User sleeps 2 turns and restores HP and status. |
| Roar-6 | Normal | Stat | — | — | 20 | Forces the target to switch to a random ally. |
| Scary Face | Normal | Stat | — | 100% | 10 | Lowers the target's Speed by 2. |
| Seed Bomb | Grass | Phys | 80 | 100% | 15 | No additional effect. |
| Sleep Powder | Grass | Stat | — | 75% | 15 | Causes the target to fall asleep. |
| Sleep Talk | Normal | Stat | — | — | 10 | User must be asleep. Uses another known move. |
| Sludge Bomb | Poison | Spec | 90 | 100% | 10 | 30% chance to poison the target. |
| Solar Beam | Grass | Spec | 120 | 100% | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| Stomping Tantrum | Ground | Phys | 75 | 100% | 10 | Power doubles if the user's last move failed. |
| Substitute | Normal | Stat | — | — | 10 | User takes 1/4 its max HP to put in a substitute. |
| Sunny Day | Fire | Stat | — | — | 5 | For 5 turns, intense sunlight powers Fire moves. |
| Sweet Scent | Normal | Stat | — | 100% | 20 | Lowers the foe(s) evasiveness by 2. |
| Swords Dance | Normal | Stat | — | — | 20 | Raises the user's Attack by 2. |
| Synthesis | Grass | Stat | — | — | 5 | Heals the user by a weather-dependent amount. |
| Tackle | Normal | Phys | 40 | 100% | 35 | No additional effect. |
| Take Down | Normal | Phys | 90 | 85% | 20 | Has 1/4 recoil. |
| Tera Blast | Normal | Spec | 80 | 100% | 10 | If Terastallized: Phys. if Atk > SpA, type = Tera. |
| Toxic | Poison | Stat | — | 90% | 10 | Badly poisons the target. Poison types can't miss. |
| Trailblaze | Grass | Phys | 50 | 100% | 20 | 100% chance to raise the user's Speed by 1. |
| Venoshock | Poison | Spec | 65 | 100% | 10 | Power doubles if the target is poisoned. |
| Vine Whip | Grass | Phys | 45 | 100% | 25 | No additional effect. |
| Weather Ball | Normal | Spec | 50 | 100% | 10 | Power doubles and type varies in each weather. |
| Worry Seed | Grass | Stat | — | 100% | 10 | The target's Ability becomes Insomnia. |