Base stats
- HP44
- Attack48
- Defense65
- Sp. Atk50
- Sp. Def64
- Speed43
Abilities
- Torrent
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Water attacks.
- Rain Dishhidden
If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
Defensive matchups
Weak to
- Electric2×
- Grass2×
Resists
- Fire0.5×
- Ice0.5×
- Steel0.5×
- Water0.5×
Immune to
Nothing
Move pool
| Cat. | PP | Effect | ||||
|---|---|---|---|---|---|---|
| Aqua Jet+1 | Water | Phys | 40 | 100% | 20 | Usually goes first. |
| Aqua Ring | Water | Stat | — | — | 20 | User recovers 1/16 max HP per turn. |
| Aqua Tail | Water | Phys | 90 | 90% | 10 | No additional effect. |
| Bite | Dark | Phys | 60 | 100% | 25 | 30% chance to make the target flinch. |
| Blizzard | Ice | Spec | 110 | 70% | 5 | 10% chance to freeze foe(s). Can't miss in Snow. |
| Body Slam | Normal | Phys | 85 | 100% | 15 | 30% chance to paralyze the target. |
| Brick Break | Fighting | Phys | 75 | 100% | 15 | Destroys screens, unless the target is immune. |
| Chilling Water | Water | Spec | 50 | 100% | 20 | 100% chance to lower the target's Attack by 1. |
| Dig | Ground | Phys | 80 | 100% | 10 | Digs underground turn 1, strikes turn 2. |
| Double-Edge | Normal | Phys | 120 | 100% | 15 | Has 33% recoil. |
| Endure+4 | Normal | Stat | — | — | 10 | User survives attacks this turn with at least 1 HP. |
| Facade | Normal | Phys | 70 | 100% | 20 | Power doubles if user is burn/poison/paralyzed. |
| Fake Out+3 | Normal | Phys | 40 | 100% | 10 | Hits first. First turn out only. 100% flinch chance. |
| Flail | Normal | Phys | — | 100% | 15 | More power the less HP the user has left. |
| Fling | Dark | Phys | — | 100% | 10 | Flings the user's item at the target. Power varies. |
| Flip Turn | Water | Phys | 60 | 100% | 20 | User switches out after damaging the target. |
| Focus Punch-3 | Fighting | Phys | 150 | 100% | 20 | Fails if the user takes damage before it hits. |
| Gyro Ball | Steel | Phys | — | 100% | 5 | More power the slower the user than the target. |
| Haze | Ice | Stat | — | — | 30 | Eliminates all stat changes. |
| Helping Hand+5 | Normal | Stat | — | — | 20 | One adjacent ally's move power is 1.5x this turn. |
| Hydro Pump | Water | Spec | 110 | 80% | 5 | No additional effect. |
| Ice Beam | Ice | Spec | 90 | 100% | 10 | 10% chance to freeze the target. |
| Ice Punch | Ice | Phys | 75 | 100% | 15 | 10% chance to freeze the target. |
| Ice Spinner | Ice | Phys | 80 | 100% | 15 | Ends the effects of terrain. |
| Icy Wind | Ice | Spec | 55 | 95% | 15 | 100% chance to lower the foe(s) Speed by 1. |
| Iron Defense | Steel | Stat | — | — | 15 | Raises the user's Defense by 2. |
| Life Dew | Water | Stat | — | — | 10 | Heals the user and its allies by 1/4 their max HP. |
| Liquidation | Water | Phys | 85 | 100% | 10 | 20% chance to lower the target's Defense by 1. |
| Mirror Coat-5 | Psychic | Spec | — | 100% | 20 | If hit by special attack, returns double damage. |
| Mist | Ice | Stat | — | — | 30 | For 5 turns, protects user's party from stat drops. |
| Mud Shot | Ground | Spec | 55 | 95% | 15 | 100% chance to lower the target's Speed by 1. |
| Muddy Water | Water | Spec | 90 | 85% | 10 | 30% chance to lower the foe(s) accuracy by 1. |
| Protect+4 | Normal | Stat | — | — | 10 | Prevents moves from affecting the user this turn. |
| Rain Dance | Water | Stat | — | — | 5 | For 5 turns, heavy rain powers Water moves. |
| Rapid Spin | Normal | Phys | 50 | 100% | 40 | Free user from hazards/bind/Leech Seed; +1 Spe. |
| Rest | Psychic | Stat | — | — | 5 | User sleeps 2 turns and restores HP and status. |
| Shell Smash | Normal | Stat | — | — | 15 | Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2. |
| Sleep Talk | Normal | Stat | — | — | 10 | User must be asleep. Uses another known move. |
| Substitute | Normal | Stat | — | — | 10 | User takes 1/4 its max HP to put in a substitute. |
| Surf | Water | Spec | 90 | 100% | 15 | Hits adjacent Pokemon. Double damage on Dive. |
| Tackle | Normal | Phys | 40 | 100% | 35 | No additional effect. |
| Tail Whip | Normal | Stat | — | 100% | 30 | Lowers the foe(s) Defense by 1. |
| Take Down | Normal | Phys | 90 | 85% | 20 | Has 1/4 recoil. |
| Tera Blast | Normal | Spec | 80 | 100% | 10 | If Terastallized: Phys. if Atk > SpA, type = Tera. |
| Water Gun | Water | Spec | 40 | 100% | 25 | No additional effect. |
| Water Pledge | Water | Spec | 80 | 100% | 10 | Use with Grass or Fire Pledge for added effect. |
| Water Pulse | Water | Spec | 60 | 100% | 20 | 20% chance to confuse the target. |
| Water Spout | Water | Spec | 150 | 100% | 5 | Less power as user's HP decreases. Hits foe(s). |
| Wave Crash | Water | Phys | 120 | 100% | 10 | Has 33% recoil. |
| Weather Ball | Normal | Spec | 50 | 100% | 10 | Power doubles and type varies in each weather. |
| Whirlpool | Water | Spec | 35 | 85% | 15 | Traps and damages the target for 4-5 turns. |
| Withdraw | Water | Stat | — | — | 40 | Raises the user's Defense by 1. |
| Yawn | Normal | Stat | — | — | 10 | Puts the target to sleep after 1 turn. |
| Zen Headbutt | Psychic | Phys | 80 | 90% | 15 | 20% chance to make the target flinch. |