Pichu-Spiky-eared
#0172Electric
- Base stat total
- 205
- Weight
- 2 kg
- Singles
- Illegal
- Doubles
- Illegal
Base stats
- HP20
- Attack40
- Defense15
- Sp. Atk35
- Sp. Def35
- Speed60
Abilities
- Static
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Defensive matchups
Weak to
- Ground2×
Resists
- Electric0.5×
- Flying0.5×
- Steel0.5×
Immune to
Nothing
Move pool
| Cat. | PP | Effect | ||||
|---|---|---|---|---|---|---|
| Body Slam | Normal | Phys | 85 | 100% | 15 | 30% chance to paralyze the target. |
| Charge | Electric | Stat | — | — | 20 | +1 SpD, user's next Electric move 2x power. |
| Charm | Fairy | Stat | — | 100% | 20 | Lowers the target's Attack by 2. |
| Disarming Voice | Fairy | Spec | 40 | — | 15 | This move does not check accuracy. Hits foes. |
| Electric Terrain | Electric | Stat | — | — | 10 | 5 turns. Grounded: +Electric power, can't sleep. |
| Electro Ball | Electric | Spec | — | 100% | 10 | More power the faster the user is than the target. |
| Electroweb | Electric | Spec | 55 | 95% | 15 | 100% chance to lower the foe(s) Speed by 1. |
| Encore | Normal | Stat | — | 100% | 5 | Target repeats its last move for its next 3 turns. |
| Endure+4 | Normal | Stat | — | — | 10 | User survives attacks this turn with at least 1 HP. |
| Facade | Normal | Phys | 70 | 100% | 20 | Power doubles if user is burn/poison/paralyzed. |
| Fake Out+3 | Normal | Phys | 40 | 100% | 10 | Hits first. First turn out only. 100% flinch chance. |
| Flail | Normal | Phys | — | 100% | 15 | More power the less HP the user has left. |
| Fling | Dark | Phys | — | 100% | 10 | Flings the user's item at the target. Power varies. |
| Grass Knot | Grass | Spec | — | 100% | 20 | More power the heavier the target. |
| Helping Hand+5 | Normal | Stat | — | — | 20 | One adjacent ally's move power is 1.5x this turn. |
| Light Screen | Psychic | Stat | — | — | 30 | For 5 turns, special damage to allies is halved. |
| Nasty Plot | Dark | Stat | — | — | 20 | Raises the user's Sp. Atk by 2. |
| Nuzzle | Electric | Phys | 20 | 100% | 20 | 100% chance to paralyze the target. |
| Play Nice | Normal | Stat | — | — | 20 | Lowers the target's Attack by 1. |
| Play Rough | Fairy | Phys | 90 | 90% | 10 | 10% chance to lower the target's Attack by 1. |
| Present | Normal | Phys | — | 90% | 15 | 40, 80, 120 power, or heals target 1/4 max HP. |
| Protect+4 | Normal | Stat | — | — | 10 | Prevents moves from affecting the user this turn. |
| Rain Dance | Water | Stat | — | — | 5 | For 5 turns, heavy rain powers Water moves. |
| Reflect | Psychic | Stat | — | — | 20 | For 5 turns, physical damage to allies is halved. |
| Rest | Psychic | Stat | — | — | 5 | User sleeps 2 turns and restores HP and status. |
| Reversal | Fighting | Phys | — | 100% | 15 | More power the less HP the user has left. |
| Sleep Talk | Normal | Stat | — | — | 10 | User must be asleep. Uses another known move. |
| Substitute | Normal | Stat | — | — | 10 | User takes 1/4 its max HP to put in a substitute. |
| Surf | Water | Spec | 90 | 100% | 15 | Hits adjacent Pokemon. Double damage on Dive. |
| Sweet Kiss | Fairy | Stat | — | 75% | 10 | Causes the target to become confused. |
| Swift | Normal | Spec | 60 | — | 20 | This move does not check accuracy. Hits foes. |
| Tail Whip | Normal | Stat | — | 100% | 30 | Lowers the foe(s) Defense by 1. |
| Take Down | Normal | Phys | 90 | 85% | 20 | Has 1/4 recoil. |
| Tera Blast | Normal | Spec | 80 | 100% | 10 | If Terastallized: Phys. if Atk > SpA, type = Tera. |
| Thunder | Electric | Spec | 110 | 70% | 10 | 30% chance to paralyze. Can't miss in rain. |
| Thunder Punch | Electric | Phys | 75 | 100% | 15 | 10% chance to paralyze the target. |
| Thunder Shock | Electric | Spec | 40 | 100% | 30 | 10% chance to paralyze the target. |
| Thunder Wave | Electric | Stat | — | 90% | 20 | Paralyzes the target. |
| Thunderbolt | Electric | Spec | 90 | 100% | 15 | 10% chance to paralyze the target. |
| Tickle | Normal | Stat | — | 100% | 20 | Lowers the target's Attack and Defense by 1. |
| Trailblaze | Grass | Phys | 50 | 100% | 20 | 100% chance to raise the user's Speed by 1. |
| Volt Switch | Electric | Spec | 70 | 100% | 20 | User switches out after damaging the target. |
| Volt Tackle | Electric | Phys | 120 | 100% | 15 | Has 33% recoil. 10% chance to paralyze target. |
| Wild Charge | Electric | Phys | 90 | 100% | 15 | Has 1/4 recoil. |
| Wish | Normal | Stat | — | — | 10 | Next turn, 50% of the user's max HP is restored. |