Arcanine
#0059Fire
- Base stat total
- 555
- Weight
- 155 kg
- Singles
- NU
- Doubles
- (DUU)
Base stats
- HP90
- Attack110
- Defense80
- Sp. Atk100
- Sp. Def80
- Speed95
Abilities
- Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
- Flash Fire
This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
- Justifiedhidden
This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.
Defensive matchups
Weak to
- Ground2×
- Rock2×
- Water2×
Resists
- Bug0.5×
- Fairy0.5×
- Fire0.5×
- Grass0.5×
- Ice0.5×
- Steel0.5×
Immune to
Nothing
Move pool
| Cat. | PP | Effect | ||||
|---|---|---|---|---|---|---|
| Aerial Ace | Flying | Phys | 60 | — | 20 | This move does not check accuracy. |
| Agility | Psychic | Stat | — | — | 30 | Raises the user's Speed by 2. |
| Bite | Dark | Phys | 60 | 100% | 25 | 30% chance to make the target flinch. |
| Body Slam | Normal | Phys | 85 | 100% | 15 | 30% chance to paralyze the target. |
| Bulldoze | Ground | Phys | 60 | 100% | 20 | 100% chance lower adjacent Pkmn Speed by 1. |
| Charm | Fairy | Stat | — | 100% | 20 | Lowers the target's Attack by 2. |
| Close Combat | Fighting | Phys | 120 | 100% | 5 | Lowers the user's Defense and Sp. Def by 1. |
| Covet | Normal | Phys | 60 | 100% | 25 | If the user has no item, it steals the target's. |
| Crunch | Dark | Phys | 80 | 100% | 15 | 20% chance to lower the target's Defense by 1. |
| Curse | Ghost | Stat | — | — | 10 | Curses if Ghost, else -1 Spe, +1 Atk, +1 Def. |
| Dig | Ground | Phys | 80 | 100% | 10 | Digs underground turn 1, strikes turn 2. |
| Double Kick | Fighting | Phys | 30 | 100% | 30 | Hits 2 times in one turn. |
| Double-Edge | Normal | Phys | 120 | 100% | 15 | Has 33% recoil. |
| Dragon Pulse | Dragon | Spec | 85 | 100% | 10 | No additional effect. |
| Ember | Fire | Spec | 40 | 100% | 25 | 10% chance to burn the target. |
| Endure+4 | Normal | Stat | — | — | 10 | User survives attacks this turn with at least 1 HP. |
| Extreme Speed+2 | Normal | Phys | 80 | 100% | 5 | Nearly always goes first. |
| Facade | Normal | Phys | 70 | 100% | 20 | Power doubles if user is burn/poison/paralyzed. |
| Fire Blast | Fire | Spec | 110 | 85% | 5 | 10% chance to burn the target. |
| Fire Fang | Fire | Phys | 65 | 95% | 15 | 10% chance to burn. 10% chance to flinch. |
| Fire Spin | Fire | Spec | 35 | 85% | 15 | Traps and damages the target for 4-5 turns. |
| Flame Charge | Fire | Phys | 50 | 100% | 20 | 100% chance to raise the user's Speed by 1. |
| Flame Wheel | Fire | Phys | 60 | 100% | 25 | 10% chance to burn the target. Thaws user. |
| Flamethrower | Fire | Spec | 90 | 100% | 15 | 10% chance to burn the target. |
| Flare Blitz | Fire | Phys | 120 | 100% | 15 | Has 33% recoil. 10% chance to burn. Thaws user. |
| Giga Impact | Normal | Phys | 150 | 90% | 5 | User cannot move next turn. |
| Heat Crash | Fire | Phys | — | 100% | 10 | More power the heavier the user than the target. |
| Heat Wave | Fire | Spec | 95 | 90% | 10 | 10% chance to burn the foe(s). |
| Helping Hand+5 | Normal | Stat | — | — | 20 | One adjacent ally's move power is 1.5x this turn. |
| Howl | Normal | Stat | — | — | 40 | Raises the user's and ally's Attack by 1. |
| Hyper Beam | Normal | Spec | 150 | 90% | 5 | User cannot move next turn. |
| Hyper Voice | Normal | Spec | 90 | 100% | 10 | No additional effect. Hits adjacent foes. |
| Iron Head | Steel | Phys | 80 | 100% | 15 | 30% chance to make the target flinch. |
| Leer | Normal | Stat | — | 100% | 30 | Lowers the foe(s) Defense by 1. |
| Morning Sun | Normal | Stat | — | — | 5 | Heals the user by a weather-dependent amount. |
| Outrage | Dragon | Phys | 120 | 100% | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Overheat | Fire | Spec | 130 | 90% | 5 | Lowers the user's Sp. Atk by 2. |
| Play Rough | Fairy | Phys | 90 | 90% | 10 | 10% chance to lower the target's Attack by 1. |
| Protect+4 | Normal | Stat | — | — | 10 | Prevents moves from affecting the user this turn. |
| Psychic Fangs | Psychic | Phys | 85 | 100% | 10 | Destroys screens, unless the target is immune. |
| Raging Fury | Fire | Phys | 120 | 100% | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Rest | Psychic | Stat | — | — | 5 | User sleeps 2 turns and restores HP and status. |
| Retaliate | Normal | Phys | 70 | 100% | 5 | Power doubles if an ally fainted last turn. |
| Reversal | Fighting | Phys | — | 100% | 15 | More power the less HP the user has left. |
| Roar-6 | Normal | Stat | — | — | 20 | Forces the target to switch to a random ally. |
| Scary Face | Normal | Stat | — | 100% | 10 | Lowers the target's Speed by 2. |
| Scorching Sands | Ground | Spec | 70 | 100% | 10 | 30% chance to burn the target. Thaws target. |
| Sleep Talk | Normal | Stat | — | — | 10 | User must be asleep. Uses another known move. |
| Snarl | Dark | Spec | 55 | 95% | 15 | 100% chance to lower the foe(s) Sp. Atk by 1. |
| Solar Beam | Grass | Spec | 120 | 100% | 10 | Charges turn 1. Hits turn 2. No charge in sunlight. |
| Substitute | Normal | Stat | — | — | 10 | User takes 1/4 its max HP to put in a substitute. |
| Sunny Day | Fire | Stat | — | — | 5 | For 5 turns, intense sunlight powers Fire moves. |
| Swift | Normal | Spec | 60 | — | 20 | This move does not check accuracy. Hits foes. |
| Take Down | Normal | Phys | 90 | 85% | 20 | Has 1/4 recoil. |
| Temper Flare | Fire | Phys | 75 | 100% | 10 | Power doubles if the user's last move failed. |
| Tera Blast | Normal | Spec | 80 | 100% | 10 | If Terastallized: Phys. if Atk > SpA, type = Tera. |
| Thief | Dark | Phys | 60 | 100% | 25 | If the user has no item, it steals the target's. |
| Thrash | Normal | Phys | 120 | 100% | 10 | Lasts 2-3 turns. Confuses the user afterwards. |
| Thunder Fang | Electric | Phys | 65 | 95% | 15 | 10% chance to paralyze. 10% chance to flinch. |
| Wild Charge | Electric | Phys | 90 | 100% | 15 | Has 1/4 recoil. |
| Will-O-Wisp | Fire | Stat | — | 85% | 15 | Burns the target. |